Types of Shots:
- Close up - This is mainly a shot of the face and neck, mainly used to show facial expression and emotion of the character.
- Extreme close up - This shot is used to focus on a small part of something.
- Midshot - This shot is normaly comprised of the head to waist of a character.
- Long shot - This shot is used to show a characters entire body.
- Extreme long shot - This shot is used to show the surroundings of the character.
- Point of view shot - This shot allows you to look through the eyes of the character.
- High angle shot - This shot makes the viewer look down on the character thus putting the character in a position of weakness and the veiwer in a position of power.
- Low angle shot - This shot makes the character look down at the viewer therefore making the viewer seem inferior to the character.
- Over-the-shoulder shot - This shot looks overe the characters shoulder to show what they are looking at.
- Pan - The camera rotates from left to right
- Tilt - The camera tilts up and down
- Dutch tilt - The camera tilts on an angle to give a disorientation effect.
- Zoom - The camerqa remains still but the focus is adjusted to move either towards or away from the from the object.
- Reverse zoom/Contra-zoom - When the focus zooms in while the camera moves out (or vise versa).
- Free camera - A camera which is free to move around.
- Trackcamera - The camera moves fluidly along a set of tracks in a certain direction.
- Dolly - A dolly camera is on a set of wheels so it can be moved in any direction.
- Crane - The camera is placed on a large crane arm which enables it to move around the set with ease. It also allows the camera to move quickly between on different heights.
- Rolling shot - The camera moves diagonaly, making the image askew
- Handheld - The camera is held in a hand and can therefore move in any direction. The result is usually a very shaky picture.
- Steady cam - The camera is worn on a weighted harness to keep it still and balanced, whilst allowing the freedom in hand held filming
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